Judge James and Judge Forrest are joined by Judge Marc Plourde. Of course, this means another extra long Mutagenesis and an extra long episode! Join us for our deep dive on the Healer and Shaman classes. Wander the wastelands with us a while!

Join Judge James and Judge Forrest as they dissect the Sentinel and Rover Pure Strain Human classes - well, not literally. It's more of an examination than a dissection. Though - trigger warning - Judge James does briefly talk about cannibalism. And "furburning," which is gross, yet fascinating. Judge Forrest dons his tinfoil helmet to try to fend off these horrifying thoughts. 

Judge Forrest and Judge James are joined by two very, very special guests in this, Glowburn's 12th episode. We explore character generation and offer twice the fun of the Mutagenesis! More rads than you can absorb in one episode and still remain un-mutated!

Judge Forrest and Judge James dig deeper under the irradiated skin of Terra A.D. to continue their exploration of the Mutant Crawl Classics Core Rulebook!

Judge James and Judge Forrest muse and meander on the mutant madness of their thoughts and first impressions on the initial PDF release of the Mutant Crawl Classics core rulebook. Wander the wastelands with us as we scout out the first official rules release!

Who is that cloaked man on the horizon with smoke rings ascending from his bizarre artifact-pipe? What seer of Terra A.D., what great observer and cataloger of its mysteries, has entered our midst? This man might change our perception of the Post-Great Disaster world forever! Welcome, Judge Jim Wampler! 

Who is our mysterious visitor to Glowburn HQ? Why is he here? What will we talk about? Mysteries. So many mysteries. Join us as we investigate the post-apocalypse. Wait. Did you hear that? What was that moving behind the control panel? Let's check it out. I mean, you go check it out. I'll wait here and watch the monitors and let you know if anything comes your way. I promise.

Judge James is exposed to the wonder of Wizards, while Judge Forrest is schooled in the ways of Dark Sun as Glowburn HQ echoes with the sound of post-apocalyptic fantasy and fantastical post-apocalypses ... apocalypti ... apocalypsees ... Also, a recounting of Garycon and more mutagenesis ... mutagenesises ... mutagenesi ... Opening and closing theme song is Juno by Chronox.

Judge Forrest and Judge James speak AT LENGTH with Judge Brendan LaSalle about MCC, X-crawl, running, writing, and playing games. Blade Runner weaponry and the Hofstader Cube feature in Mutagenesis, while Judge Brendan creates some cool stuff on the fly. Hear the man in action! Then run, run as fast as you can, running man!


Like purple Zeeth grass blooming after a nuclear winter, Glowburn is back! This time, our Great Disaster centers on our robot masters . . . er, robot servants! There are changes in the HQ bunker, discussions of topics as varied as robot PC campaigns and Van Hagar, and of course, voices of the Ancient Ones (for real!). Mutagenesis highlights include a non-lethal, but very annoying robot for suppressing mutant uprisings and pointers on reskins for the character classes you already know and love. Opening and closing theme song is Juno by Chronox.

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